September 15, 2018.
An unfinished FPS game with gameplay based on the zombies gamemode from "Call of Duty: World at War" and a style inspired by the original Doom.
The goal: survive ever-strengthening waves of merciless demons using a wide-selection of weaponry, items, ability-augmenting beverages, traps, and of course, barricades.
Initially, the game was a heavily modified version of Notch's opensource ludum-dare game, Prelude of the Chambered, which uses raycasting. For the sake of performance and graphical capability, I am rewriting the engine using actual 3D graphics libraries.
Here is what the game currently looks like with a raycast engine: